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ATI Releases First 3D GPU for SmartPhones

Posted:
Jan 8, 2004 @ 12:52am
by Digby
<a href="http://www.ati.com/products/imageon2300/index.html">http://www.ati.com/products/imageon2300/index.html</a>
"The IMAGEON™ 2300 is ATI's latest generation of media co-processor designed to enable manufacturers of mobile telephones and PDA's to deliver an exciting 3D multimedia experience to end users. And for the carriers utilizing the new higher bandwidth 2.5 and 3G networks, the IMAGEON processors provide features such as 3D gaming, Video/Image capture (MMS), and MPEG 4 playback."
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[edited by admin for news posting]

Posted:
Jan 8, 2004 @ 1:06am
by Kzinti
This time I hope they release the damn API library. What's the point of having these "nice" chips if we can't program them. E-mails to ATI simply go unanswered.

Posted:
Jan 8, 2004 @ 1:17am
by Dan East

Posted:
Jan 8, 2004 @ 4:59am
by Alexander

Posted:
Jan 8, 2004 @ 12:58pm
by ToTTenTranz
It's not only for smartphones. They say it's also for PDAs. And since the chip only supports QGVA and is designed for OpenGL ES I'd say they are talking about PocketPCs (all newer palms have resolutions superior to 240*320).
Now I'll just sit back and watch the "We'll not have 3d acceleration for pocketpc for another 3 decades" and the "I'd rather have a fpu unit in the XScales because it would do the same for less battery consumption (as if..)" - like comments.
/me picks up some popcorn.

Posted:
Jan 8, 2004 @ 1:07pm
by bluescrn

Posted:
Jan 8, 2004 @ 2:00pm
by Dan East

Posted:
Jan 8, 2004 @ 2:21pm
by drgoldie

Posted:
Jan 12, 2004 @ 9:39pm
by chrissikurz@web.de

Posted:
Jan 15, 2004 @ 8:43pm
by Dan East
Someone posted a link to screenshots and a video of my port of GL Quake (ES Quake) running on the ATI Imageon 2300. I made some additional comments about the 2300, which can be found in .
Dan East

Posted:
Jan 16, 2004 @ 4:37am
by DillRye

Posted:
Jan 16, 2004 @ 11:01pm
by Dan East
OpenGL ES is the API. There are significant changes over plain OpenGL, such as the glBegin and glEnd paradigm is not supported. Instead you pass arrays and then call glDrawArrays / glDrawElements.
Take a look at the Khronos site for the OpenGL ES spec.
Dan East