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PocketHAL 0.6.0 Released

PostPosted: Feb 16, 2004 @ 6:34am
by Kzinti
The sixth release of PocketHAL, the next generation library for Pocket PC game development has been released.

Get it fresh at: http://pockethal.droneship.com

PocketHAL can currently be seen as an alternative to GAPI and GAPI-based libraries. You though GAPI was the fastest way to do graphics on your Pocket PC? Think again. PocketHAL can often run twice as fast as GAPI and further optimizations are in the work.

What's new in the 0.6 build:

* Special support for MediaQ devices.
* API changes to accomodate future devices / platforms.

PostPosted: Feb 16, 2004 @ 7:09am
by sponge
What sort of speedups can MediaQ devices expect?

PostPosted: Feb 16, 2004 @ 4:40pm
by StephC

PostPosted: Feb 16, 2004 @ 5:17pm
by Kzinti

PostPosted: Feb 16, 2004 @ 7:18pm
by fzammetti

PostPosted: Feb 16, 2004 @ 7:27pm
by Kzinti

PostPosted: Feb 16, 2004 @ 7:37pm
by StephC

PostPosted: Feb 16, 2004 @ 7:41pm
by fzammetti

PostPosted: Feb 16, 2004 @ 7:42pm
by fzammetti

PostPosted: Feb 16, 2004 @ 7:50pm
by Kzinti

PostPosted: Feb 16, 2004 @ 7:56pm
by fzammetti

PostPosted: Feb 16, 2004 @ 7:56pm
by StephC

PostPosted: Feb 17, 2004 @ 12:44am
by Pejo Software - Per

PostPosted: Feb 17, 2004 @ 1:55am
by rcp
You will probably need FORCE_FULL_UPDATE for other things, like when you app receives focus again after it lost focus to some other app. Cause with your current optimizations, redrawing the screen would do nothing, as it would think that 'nothing' changed. We had this problem and came up with the flag FORCE_REDRAW to handle it.

PostPosted: Feb 17, 2004 @ 2:16am
by Kzinti
Thanks for the head up RCP, I didn't think about that one.