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Virtual Pool Mobile - Beta Release (devs only)


Virtual Pool Mobile - Beta Release (devs only)

Postby rcp » Feb 18, 2004 @ 8:03pm

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Postby Kzinti » Feb 18, 2004 @ 8:45pm

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Postby sponge » Feb 18, 2004 @ 9:04pm

holy internets batman.
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Postby rcp » Feb 18, 2004 @ 9:16pm

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Postby Kzinti » Feb 18, 2004 @ 10:08pm

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Postby tomdon » Feb 18, 2004 @ 11:05pm

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Postby bluescrn » Feb 18, 2004 @ 11:51pm

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Postby sponge » Feb 18, 2004 @ 11:52pm

holy internets batman.
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Postby rcp » Feb 19, 2004 @ 12:02am

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Postby sponge » Feb 19, 2004 @ 12:06am

holy internets batman.
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Postby rcp » Feb 19, 2004 @ 12:08am

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Postby fast_rx » Feb 19, 2004 @ 4:26am

Seems to me that a portrait mode would give you more stick to stroke when at some view angles... And it would give you more view down
the length of the table... Wouldn't that be desirable?

I also let my device turn off while playing. I had the same thing mentioned before with a temporarily corrupted display, but more importantly, the sound got scratchy and popped and didn't go away until I quit.

Also, the overhead button
and cue angle button would be more convient on the right side - for me, at least... may a right vs left hand option.

And the up\down for the menu is actually right\left since you're holding it sideways... yes, I'm being critical.

Device is a toshiba e750. Haven't had any crashes or other issues.

Is this based on the engine from virtual pool 1 - 2d physics...? No jumping, right?

Keep up the good work.
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Postby fast_rx » Feb 19, 2004 @ 5:02am

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Postby rcp » Feb 19, 2004 @ 5:41am

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Postby bluescrn » Feb 19, 2004 @ 8:26am

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A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

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