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Virtual Pool Mobile - Beta Release (devs only)

PostPosted: Feb 18, 2004 @ 8:03pm
by rcp

PostPosted: Feb 18, 2004 @ 8:45pm
by Kzinti

PostPosted: Feb 18, 2004 @ 9:04pm
by sponge

PostPosted: Feb 18, 2004 @ 9:16pm
by rcp

PostPosted: Feb 18, 2004 @ 10:08pm
by Kzinti

PostPosted: Feb 18, 2004 @ 11:05pm
by tomdon

PostPosted: Feb 18, 2004 @ 11:51pm
by bluescrn

PostPosted: Feb 18, 2004 @ 11:52pm
by sponge

PostPosted: Feb 19, 2004 @ 12:02am
by rcp

PostPosted: Feb 19, 2004 @ 12:06am
by sponge

PostPosted: Feb 19, 2004 @ 12:08am
by rcp

PostPosted: Feb 19, 2004 @ 4:26am
by fast_rx
Seems to me that a portrait mode would give you more stick to stroke when at some view angles... And it would give you more view down
the length of the table... Wouldn't that be desirable?

I also let my device turn off while playing. I had the same thing mentioned before with a temporarily corrupted display, but more importantly, the sound got scratchy and popped and didn't go away until I quit.

Also, the overhead button
and cue angle button would be more convient on the right side - for me, at least... may a right vs left hand option.

And the up\down for the menu is actually right\left since you're holding it sideways... yes, I'm being critical.

Device is a toshiba e750. Haven't had any crashes or other issues.

Is this based on the engine from virtual pool 1 - 2d physics...? No jumping, right?

Keep up the good work.

PostPosted: Feb 19, 2004 @ 5:02am
by fast_rx

PostPosted: Feb 19, 2004 @ 5:41am
by rcp

PostPosted: Feb 19, 2004 @ 8:26am
by bluescrn