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General PocketPC game dev question

PostPosted: Feb 22, 2004 @ 6:06pm
by DrDisintegrator

PostPosted: Feb 22, 2004 @ 7:27pm
by sponge

PostPosted: Feb 22, 2004 @ 9:39pm
by jongjungbu
Yer not gonna need .NET just yet really. Most people use eVC3 (and eVC4 if you want to compile for WM2003 OSes but won't be backward compatible). One of the reasons for using eVC3 is if you can compile it for PPC2002 or even PPC2000 it should work in 2003, though there are plenty of exceptions to that rule. If you compile exclusively for the latest OS, you rule out potential customers that are content with their slightly older PPC model. Many devs will compile two versions if they find a problem in 2003 PPCs where there may be none in 2002.

Does that answer your question?


JJB

PostPosted: Feb 23, 2004 @ 3:51am
by Presto

PostPosted: Feb 23, 2004 @ 4:29am
by jongjungbu
Sound Advice. MikMod is free but lack of documentation can make it tricky. But you don't have to be a genius to get it working. FMod is easier to get working right away but the license is pretty heavy. Use it if you know for sure what you are getting into. :)

Presto: How's development of that game you were working on? I think it was a strategy game with the aged-paper-like map but I can't remember anything else.



JJB

PostPosted: Feb 23, 2004 @ 8:42am
by Conan

PostPosted: Feb 23, 2004 @ 1:24pm
by Dan East

PostPosted: Feb 23, 2004 @ 5:13pm
by mlepage

PostPosted: Feb 25, 2004 @ 8:39am
by Peter Balogh