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Owner Name Registration

PostPosted: Mar 6, 2004 @ 3:21am
by mlepage
I was just about to start coding my registration keys, but I'm a bit fuzzy on the details. I mean I'm OK to do the actual coding but I need to know more about the process.

Let's say I want to sell through Handango. They offer these registration models:

https://www.handango.com/RegistrationMo ... p?siteId=1

So it sounds like the "author user id required" model is the one that will send me an email with their owner name so I can send them back a registration key. However, I inquired and Pocket PC isn't supported, only Palm.

So how do you get the owner name to generate a key, using Handango?

Oddly, their "dynamic" model provides this but then you have to use their DLLs and stuff. I'm worried that a crack exists for any programs that use that system.

So how do I go about this? Please walk me through how the customer orders my game and receives the registration key, from me, keyed to their owner name.

PostPosted: Mar 6, 2004 @ 6:40am
by sponge
From what I've seen, there's no generic crack for Handango's system. That's the only help I can provide though.

PostPosted: Mar 6, 2004 @ 6:58am
by j.edwards
I was completely confused by the registration part too. In the end I developed my own reg key generation app that outputs batches (eg. of 50 keys). I am (just today actually) going to use the Pool approach to start with. So far I have put 50 keys into the pool on Handango, and have the same 50 keys loaded into my website for when payed users register for the additional features. My game still isn't active yet though, so can't give any feedback on how it's gone just yet. If that ends up being too hard to manage I might try something else. At least with this method I am in control ... I hope.

PostPosted: Mar 6, 2004 @ 7:08am
by j.edwards
Oh ... in terms of the model where you have to send them back their reg key - I didn't want to use that because there is nothing worse than when you purchase a bit of software, but then have to wait to use it, and that model just seems a little prone to errors. I saw a post where someone had configured an auto email responder and provided a key based on the email handango sent them, but I feel much more comfortable with the Pool model where the key is provided immediately to them. I guess it's not as secure having a pool of keys compared to keys tied down to a user's device id etc though but in my case I am relying on them wanting to make use of the additional features on the website where the registration key is linked to their login. It's all theory at the moment though.

PostPosted: Mar 6, 2004 @ 4:58pm
by mlepage

PostPosted: Mar 6, 2004 @ 5:09pm
by Pam
Check out this thread:


HTH

Pam

PostPosted: Mar 6, 2004 @ 6:22pm
by mlepage

PostPosted: Mar 7, 2004 @ 4:58am
by egarayblas

PostPosted: Mar 7, 2004 @ 7:03am
by mlepage

PostPosted: Mar 7, 2004 @ 7:15am
by mlepage

PostPosted: Mar 7, 2004 @ 8:40am
by sponge

PostPosted: Mar 7, 2004 @ 10:44pm
by Dan East

PostPosted: Mar 8, 2004 @ 2:20am
by mlepage
Can you please point me to a good page that tells me more about what an ESN is?

Is this the "device ID" 128-bit unique identifier?

I was trying to load the device ID using code as detailed here:

http://www.pocketpcdn.com/articles/seri ... r2002.html

It seems to work but I get a device ID

28000000-14000000-0a000000-20000000

and I get this on MORE THAN ONE device. What am I doing wrong? I think I'm using the wrong offsets into the structure returned and I'll post back here in a bit.

Another thing is I've read about troubles getting this device ID on some Toshiba and Dell computers. Is this still an issue?

PostPosted: Mar 8, 2004 @ 2:40am
by mlepage
Yeah the offsets were off. So that's OK.

Out of curiousity though, the code in that article doesn't format the serial number in a string that matches what the control panel tells you and what is printed on the back of your Pocket PC 2002 device. Does anyone know how to format it so it is exactly the same?

PostPosted: Mar 8, 2004 @ 6:44am
by Dan East