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How to plot a pixel with assembler?

PostPosted: May 23, 2004 @ 2:48am
by lowtraxx

Re: How to plot a pixel with assembler?

PostPosted: May 23, 2004 @ 4:05am
by hm

PostPosted: May 23, 2004 @ 4:23am
by Dan East

Thanks a lot

PostPosted: May 23, 2004 @ 2:48pm
by lowtraxx

PostPosted: May 23, 2004 @ 4:47pm
by Jinks

PostPosted: May 23, 2004 @ 7:55pm
by Tala

PostPosted: May 24, 2004 @ 12:15am
by j.edwards
This book spoke about optimisations, and while the code doesn't necessarily apply, the general principles do:



One of the first points it makes is: there is no use optimising in assembler an algorithm that is no good to begin with. Don't ever go to that level until you are 100% sure you've squeezed as much juice as possible out of the fastest algorithm, as quite often that's where the biggest speed increases come from. In addition, it has some really good techniques for graphics. You can download the whole thing for free from some sites as well, although I think byte.com charge something so you might want to search google.

You may want to check out www.gamedev.net as well - they have a lot of tutorial style articles that I found really useful.