Hi,
Could anyone with the book Pocket PC Game programming by Jonathan Harbour help me out with two things:
1. Does the code samples in the book consider frame buffer orientations (e.g. does the samples pre-rotate images to match the frame buffer rotation so that Blit loops always can be performed with xpitch=1pixel, ypitch=width)?
2. Does the code samples operate on multiple pixels simultaneously (32-bit reads and writes)?
3. Does the code samples use any form of loop expansion, such as template meta code?
I am writing an article on GapiDraw and the above information would help me out a bit.
Thanks in advance
//Johan