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Anyone have Pocket PC Game Programming? I have a Q

PostPosted: Jun 30, 2004 @ 3:21pm
by Johan
Hi,

Could anyone with the book Pocket PC Game programming by Jonathan Harbour help me out with two things:

1. Does the code samples in the book consider frame buffer orientations (e.g. does the samples pre-rotate images to match the frame buffer rotation so that Blit loops always can be performed with xpitch=1pixel, ypitch=width)?
2. Does the code samples operate on multiple pixels simultaneously (32-bit reads and writes)?
3. Does the code samples use any form of loop expansion, such as template meta code?

I am writing an article on GapiDraw and the above information would help me out a bit.

Thanks in advance
//Johan

PostPosted: Jul 1, 2004 @ 11:01pm
by Bagal

PostPosted: Jul 2, 2004 @ 2:09am
by Dan East

Re: Anyone have Pocket PC Game Programming? I have a Q

PostPosted: Jul 2, 2004 @ 2:41am
by Andy

PostPosted: Jul 2, 2004 @ 10:34am
by Johan

PostPosted: Jul 2, 2004 @ 7:09pm
by mm40