Page 1 of 1

Speed of SH3 - Jornada 540

PostPosted: Jul 10, 2004 @ 9:54am
by rcp

PostPosted: Jul 10, 2004 @ 4:34pm
by gamefreaks
Yeah the SH3 is very slow. Memory bandwidth being the killer.

I think that on most SH-3 devices, the frame buffer is a DRAM buffer which is copied on calling GXEndDraw(). This means that you can save the cost of a blit by not double buffering, since the frame is only displayed at the end of the scene. (Whereever you call GXEndDraw() )

Try just blitting a few lines of the frame buffer, see how much of an increase you get.

Hope that makes some sense!

PostPosted: Jul 10, 2004 @ 8:48pm
by DillRye

PostPosted: Jul 11, 2004 @ 1:17pm
by gamefreaks

PostPosted: Jul 11, 2004 @ 6:59pm
by Kzinti

PostPosted: Jul 12, 2004 @ 12:15am
by rcp

PostPosted: Jul 12, 2004 @ 12:45am
by sponge

PostPosted: Jul 12, 2004 @ 4:42pm
by gamefreaks

PostPosted: Jul 22, 2004 @ 12:09am
by picard