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Loading gx.dll Dynamically?

PostPosted: Jul 14, 2004 @ 1:20pm
by WingedOne

PostPosted: Jul 14, 2004 @ 2:16pm
by gamefreaks
Take a look at the PocketQuake sources.
It shows how to load and call gx.dll dynamically.

PostPosted: Jul 14, 2004 @ 2:24pm
by WingedOne
Thanks.

I believe it's sys_win.c that is the file that I'm looking for?

PostPosted: Oct 11, 2004 @ 1:52pm
by WingedOne
Thanks, it worked like a charm. It was a lot easier than I thought it would be.

Anyway, another question. The code that I'm using has statements using GXSuspend and GXResume which aren't in the PocketQuake code, so I was wondering what the ProcAddresses are for each one?

Also is there a way that I can find out what the ProcAddresses are in any other libraries that I might want to load dynamically in the future?

Thanks again for your time.

PostPosted: Oct 11, 2004 @ 2:45pm
by Dan East