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Memory access slowdown?

PostPosted: Jul 16, 2004 @ 5:57pm
by kornalius

PostPosted: Jul 16, 2004 @ 11:01pm
by jongjungbu

PostPosted: Jul 16, 2004 @ 11:36pm
by kornalius

PostPosted: Jul 17, 2004 @ 12:22am
by Kzinti

PostPosted: Jul 17, 2004 @ 1:17am
by kornalius

PostPosted: Jul 17, 2004 @ 1:26am
by Kzinti

PostPosted: Jul 17, 2004 @ 5:00am
by kornalius
k, thanks!

PostPosted: Jul 17, 2004 @ 5:36am
by fast_rx
Would this be the case for files system memory as well as program memory?

I can see how a file system would get fragmented, and how a linked list style could get fragmented, but individually alloc'd items would never get fragmented themselves - right? Otherwise, addressing them would be quite a task.

So, I assume you're talking about a collection of alloc'd items that have been fragmented.

Why would this be a problem, unless it's something to do with caching? It seems like it would take just as long to address an item whether it's at location X or Y.

PostPosted: Jul 17, 2004 @ 11:20am
by gamefreaks

PostPosted: Jul 17, 2004 @ 9:05pm
by hm

PostPosted: Jul 19, 2004 @ 7:06pm
by kornalius
Thanks, I have experimented with some of the suggestions posted in this thread and it does make a big difference!

Regards,
Kornalius

PostPosted: Jul 21, 2004 @ 5:30am
by mm40