Is there a way to add DLLs to the emulator image that make use of the hosting environment?
Concretely, this is the problem I'd like to solve: There is a reference implementation of OpenGL ES available, which sits on top of a regular desktop OpenGL implementation. For debugging in the emulator it would be nice to use this reference implementation, with the actual rendering done being by the OpenGL driver that is part of the hosting desktop OS. On the device, of course, I'd use a direct implementation of OpenGL ES instead.
I did a series of searches on this forum, google, MSDN, but could not find any documentation on this.
Thanks,
HM