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How slow is GAPI?

PostPosted: Oct 7, 2004 @ 10:34pm
by Hand of Fate

PostPosted: Oct 7, 2004 @ 11:05pm
by Kzinti

PostPosted: Oct 7, 2004 @ 11:12pm
by sponge

PostPosted: Oct 7, 2004 @ 11:46pm
by Kzinti

PostPosted: Oct 8, 2004 @ 1:41am
by Hand of Fate

PostPosted: Oct 8, 2004 @ 3:12am
by Dan East
Even if MS doesn't support GAPI on a future platform, it would be trivial to create a gx.dll wrapper that utilizes DirectX for direct display access.

At this point you can't go wrong using GAPI (or PocketHAL - they both just give you a buffer to draw to). Just try to make your game flexible enough to support other resolutions without requiring massive amounts of changes, as the new VGA devices are already on the market.

Dan East