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Anyone ported their Pocket PC game to Windows PC??

PostPosted: Oct 8, 2004 @ 5:41pm
by stickyfingers

PostPosted: Oct 8, 2004 @ 6:02pm
by sponge

PostPosted: Oct 8, 2004 @ 8:06pm
by ilanprod
I'm thinking of releasing a windows version of my game, for free, so people can play it, something as a demo, it's quite good idea.

PostPosted: Oct 8, 2004 @ 8:29pm
by Jinks
Another that is the plan for me, no data for you, sorry.

But if you are going to do do it, I don't see the point if it is 320x240. Got to be something you look at and think it is as good as what is on offer at . Currently I plan on a windowed VGA version but if that isn't good enough I'll do whatever it takes to make it as good as the competition. But I've worked all along with high quality graphic sources, easier to shrink with quality than enlarge.

PostPosted: Oct 9, 2004 @ 8:11am
by Johan

PostPosted: Oct 9, 2004 @ 3:34pm
by egarayblas
Our game "Traffic Jam" which is available on both WinCE and Palm OS and will be released next week on the PC. But we had to re-design and re-package the entire game to give the PC players a whole new experience. I don't have data yet though but I'm really interested to find out too. "Traffic Jam" was also created using Gapidraw. :)

PostPosted: Oct 9, 2004 @ 3:59pm
by mlepage
It is never a matter of simply recompiling it.

Screen sizes are different, so unless your game is 240x320 on both platforms, you'll need work to handle different screen layouts.

If you're going from PC to Pocket PC, you'll need to be aware of performance issues. Maybe it was drawing fast enough on PC, but it could be too slow on Pocket PC.

You'll also have to account for other environmental differences, such as any changes in the file system or registry.

There are differences in the way mouse/stylus works (e.g. mouse move event) that you'll want to properly handle. Also window enter/exit events.

Only if you've already handled all these issues, will it be a simple recompilation.