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wmvdecoder.dll (or other video decoder)

Posted:
Oct 21, 2004 @ 8:26pm
by fzammetti

Posted:
Oct 21, 2004 @ 8:32pm
by sponge

Posted:
Oct 21, 2004 @ 8:34pm
by fzammetti

Posted:
Oct 21, 2004 @ 9:09pm
by sponge

Posted:
Oct 22, 2004 @ 9:06am
by picard

Posted:
Oct 22, 2004 @ 10:07pm
by fzammetti
Thank you Picard, I'm going to look at that material in detail tonight. I still haven't decided whether I'm going to try and go the FMV route for my next game or just keep using my OASIS engine like my last two games. There's pluses and minuses to both (aren't there always?!?), so thanks for the info!

Posted:
Oct 22, 2004 @ 10:21pm
by picard
i wouldn't recommend the wmadecoder.dll/wmvdecoder.dll for a game. it's not an officially supported interface, it can change (as something happened with wmp10 too).

Posted:
Oct 22, 2004 @ 10:59pm
by fzammetti
Ok, I'll certainly keep that as a far less desirable approach then... I suppose I could externalize the code using it so that someone could just swap a DLL if it ever breaks, but even doing that obviously isn't a great idea.
Looks like OASIS it most likely is. Maybe I'll do myself a favor and spend a month polishing the editor a bit before getting started on the new game.