here's my benchmark:
i render 8 teapots with 1024 triangles each. the mesh is an indexed triangle-strip with 81 strips - so those are quite long strips on average. i activated two lights and no texturing. all mesh data is passed as fixed-point and the indices are passed as unsigned short using glDrawElements(). from my point of view there is nothing that can be optimized here since the 2700G does neither support glMultiDrawElements nor vertex buffers.
what i achieve is this:
rendering the teapots with two activated lights i get 17fps which results in 140k triangles per second. turning of the lights i get 21fps which means 180k tris/sec. both is far away from the 800k tris/sec that intels docs tell...
i attached the rendered image...
any ideas on this?
thx,
Daniel
