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Game Maps: A theory I could use input on.

PostPosted: Feb 8, 2005 @ 12:48am
by dan.p

PostPosted: Feb 8, 2005 @ 1:50am
by Presto

PostPosted: Feb 8, 2005 @ 1:54am
by dan.p

PostPosted: Feb 8, 2005 @ 2:17am
by fast_rx

PostPosted: Feb 8, 2005 @ 2:17am
by Presto

PostPosted: Feb 8, 2005 @ 1:41pm
by Dan East
If you have processing time to spare while the player is in a room, you could pre-load all adjoining rooms using a separate low-priority thread. If you're talking 320x240 bitmaps then you should have plenty of ram to load several rooms at once.

Dan East