Community spirit (part2)

Well I thought id use my 100th post to say hi to every one and have a round up of what people are working on at the moment, I find it interesting to see what the community’s up to.
Ive been writing a 2d rigid body physics engine over the last few months for use on handheld platforms, this turned out to be quite difficult as most implementations that id want to use (in terms of physical correctness) are just too slow on fixed point hardware, but its getting there so I should have a demo out over the next few months for people to play with…
So whats everyone up to (screen shots are always nice!)

Ive been writing a 2d rigid body physics engine over the last few months for use on handheld platforms, this turned out to be quite difficult as most implementations that id want to use (in terms of physical correctness) are just too slow on fixed point hardware, but its getting there so I should have a demo out over the next few months for people to play with…
So whats everyone up to (screen shots are always nice!)