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OpenGL ES Problem (Dell X50v)

Posted:
Apr 13, 2005 @ 7:32am
by rcp

Posted:
Apr 13, 2005 @ 3:58pm
by gregquinn
I believe you need to have a resource entry to tell it to use 640x480 (assuming that's what you want to do?). My advice is to look at the examples at the PowerVR developer site in the SDK, which includes their source. You should be able to get up and running fairly quickly once you do this.
Greg

Posted:
Apr 13, 2005 @ 9:59pm
by Mr X
The power vr sampels include a resource file that enables 640*480. Just add that to your project and it should go fullscreen.

Posted:
Apr 13, 2005 @ 11:08pm
by rcp
Yes, that was the problem. I knew about this and promptly forgot it. :( Honestly, adding four lines to a .RC file was about the last thing I was thinking about. ;)
The crash problem remains and it seems to be related to texturing.. ie; no textures no crash. I have about 74 textures totaling 16MB. At this size it doesn't even draw the first poly before crashing. If I downsample by 2, it draws quite a few before crashing. If I downsize by 4, it draw *less* before crashing. I am probably going to convert all textures to PVRTC and see if the problem goes away...
Thanks for the help!

Posted:
Apr 16, 2005 @ 9:18am
by Kristof-PowerVR
When you say it works on PC do you mean our PCViewer as part of the PowerVR SDK ?
Have you tried running the app in eVC debug mode ? Might give you a hint about what is causing the crash.
If you checked your code and can't find the cause then you can always send a repro case to
devrel@powervr.com.
Thanks,
K-

Posted:
Apr 17, 2005 @ 2:17am
by rcp
I am running on the PC with nVidia's ES wrappers and it works fine. I converted all my textures to PVRTC (4 bit) and that didn't change anything... other than taking up a whole lot less memory. Very good quality BTW. I changed some other things that were not really related and the crash went away. Not fixed, mind you, it just went and hid somewhere else. When it comes back I will get more serious about finding it.. right now I am just trying to get everything else complete.
BTW, this is a very really good chip and we are quite pleased with the performance. One could make some great games for devices using the PowerVR core.
Cheers,
jb

Posted:
Apr 18, 2005 @ 9:36am
by drgoldie

Posted:
Apr 18, 2005 @ 10:23am
by Kristof-PowerVR

Posted:
Apr 20, 2005 @ 12:53am
by gregquinn

Posted:
Apr 20, 2005 @ 8:27am
by drgoldie

Posted:
Apr 20, 2005 @ 9:27am
by Kristof-PowerVR