
I'm writing a 2D program using PowerVR MBX (the 'lite' release?) and I'm surprised about the slow execution of my program despite the simplicity of it. I think (but I'm not sure) that the main problem could be the vsync, I has read that I could disable vsync using eglSwapInterval, but this function is not available for the PowerVR release that I'm using... Are there any other possibility to disable vsync? Is really so slow to change a texture bitmap using glTexSubImage2D with the 2700G chip? Exist any other OpenGLES implementation instead of PowerVR that supports Dell Axim acceleration?
Thanks!