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Clarification regarding the porting of id Software titles.

PostPosted: Jan 22, 2002 @ 8:55am
by Dan East

PostPosted: Jan 22, 2002 @ 11:03am
by Paul

PostPosted: Jan 22, 2002 @ 3:53pm
by Dan East

PostPosted: Jan 22, 2002 @ 5:29pm
by andys

PostPosted: Jan 23, 2002 @ 12:08am
by James S
Soudns quite interesting... but I don't see why there would be any problem, for you or Rob. You have both abided by the rules since day one as far as I know.

PostPosted: Jan 23, 2002 @ 12:41am
by randall
Yes, for some reason we can all understand these guidelines that id Software set. I fail to see how Machineworks (or anyone else) can claim otherwise.

PostPosted: Jan 23, 2002 @ 12:56am
by RwGast
Wow Dan what kind of legal issue are you dealing with? See i thought this was all leagl under the gpl so i dont understand where machineworks is coming from they really have no legal rights to do anything about robs port do they?

PostPosted: Jan 23, 2002 @ 1:44am
by Thursday

PostPosted: Jan 23, 2002 @ 4:13am
by backslash

PostPosted: Jan 23, 2002 @ 5:43am
by Courtney White

PostPosted: Jan 23, 2002 @ 1:06pm
by sponge
I never knew there was an issue with menus.. Just about every Doom port changes the menus, adding and removing stuff. May just be me but I don't see anything new in here, that was already known?

PostPosted: Jan 31, 2002 @ 2:18am
by PDAFantast

PostPosted: Jan 31, 2002 @ 4:37pm
by Ender
Yep - as people have already said.. under the GPL you can do whatever the heck you want to the source!

People have been removing registered version detection since xmas '99 when the Quake source first came out. Dans got nothing to worry about.

Oh, that and always take JohnCs word as law... I've never heard of anyone at id contradicting him over matters like this :)

- Ender
Founder, Owner, and general nice guy.
Quake engine coding for dummies. Or not.
http://www.quakesrc.org/
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