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Some technical Qs

PostPosted: May 8, 2002 @ 11:23pm
by Dave

Some technical Qs

PostPosted: May 8, 2002 @ 11:36pm
by refractor

PostPosted: May 9, 2002 @ 1:48am
by randall
I can't think of a single reason why you should target a game to run at 60fps. Those extra cycles would be put to much better use doing something else, like added effects.

PostPosted: May 9, 2002 @ 1:49am
by Dave
By bitmap copying I was refering to the Windows function calls for bitmap copying. e.g. The CreateDIBSection stuff. I heard there was an equivalent on the PocketPC.

So you can buffer your graphics on a HBITMAP, and blit it to the screen. But would that method reach 60-70fps?

And how do you do page-flipping? (Did you mean page-flipping as in flipping the hardware screen address, or just double-buffering)

And what's the memory map of PocketPC? :)
Or does it vary from device to device.. ;)

PostPosted: May 9, 2002 @ 2:07am
by Dan East

PostPosted: May 9, 2002 @ 8:45am
by refractor

PostPosted: May 9, 2002 @ 1:04pm
by Dave

PostPosted: May 9, 2002 @ 3:15pm
by Dan East

PostPosted: May 9, 2002 @ 6:23pm
by Kzinti

PostPosted: May 9, 2002 @ 7:04pm
by Dave

PostPosted: May 9, 2002 @ 10:24pm
by Kzinti
Not using the fullscreen mode will only work for direct-access to the video memory devices such as the iPAQ.

Devices that use an intermediary buffer (E-125) might not be able to provide "windowed" mode. (But see GXSetViewport()).