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games programming with windows ce book


games programming with windows ce book

Postby radebe » Jul 4, 2002 @ 11:20am

sorry to start another thread on this but this is my first post and would appreciate some help from some of you PPC gurus.

a few things....

1. the Game programming book by Jon Harbour is indeed excellent for beginners like me. I started porting Flash games to the PPC but it was just too slow so I wanted to write c++ games instead. So far so good. The book is just what I needed.

2. Yes I also had problems getting some of the sprites to display. This seemed to be because the code couldn't find them. They have to be put in the correct directory on the PPC....or I simply used LoadBitmap and put the bitmap in the resource area.

3. I appreciate that the book has little about the "super fast" GAPI - especially sprites. So, while I havent noticed any significant performance problems with my game on the PPC using the basic API, i appreciate that GAPI is the way forward. I dont want to have to re-write a sprite library in GAPI though as I'd rather concentrate on the game itself....

4. What do i do next ? I've seen the names PocketFrog, EasyCE and some other librarys that may help me. What is recommended as a good and fast library to use ?

5. I hope someone with experience can help me as I feel i'm at a crossroads at the moment with no real idea where to go. My first aim is to finish my game using the simple API libray that the book has. Then ?

:?:

thanks for your time.

Rads.
lufc.
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where to go next ?

Postby Conan » Jul 4, 2002 @ 1:06pm

Here's my quick overview:-
GapiDraw, very highly developed & similar to 'big' PC DirectDraw. Good docs, quite complex.

EasyCE / Overloaded. EasyCE has turned into Overloaded. You need to read what it's about now to understand. It's a kind of partnership on game dev.
EasyCE is a good source of information.

PocketFrog ( the toolkit I use for 2D ).
Very clean & simple interface which had a major overhaul recently. Docs are still few but I'm writing a beginner's guide with 3 chapters available & one re: sprites about to be published.
Because these kits all use surfaces in a standard way it's going to be quite easy to utilise most of your existing stuff just replacing the drawing stuff.

You might choose to finish this game as is & then convert?
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im at the same point

Postby UMCPmatt » Jul 5, 2002 @ 7:21am

I still want to use what I got from the book to write my own simple game but when I finish I will do the next game with one of the gfx libs

I like the end chapter about sockets and programming but it seems kinda tricky to test so i figure I am better off trying socket programming on the PC platform and running two instances ?

for now the pocketpc will be for 2d games
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