well atleast you tried!!

Posted:
Jul 17, 2002 @ 12:14am
by UMCP_matt
How does gapidraw load animated sprites anyways? a giant bmp file that is divided into squares..?
so I am sure I can save the individual frames as BMP using some program but having it scale and combime the frames its the question.
oh.. another tihng.. any one know any programs like 3dmenow? (takes your picture and textures it onto a face)

Posted:
Jul 17, 2002 @ 12:18am
by James S
I don't know about GAPIDraw but you can leave the BMPs as individual files, load them all into memory at the beginning, and then blit them in sequence to create animation. If you plan it out right then that way you'd have a very wide range of animations to choose from. Maybe just create the arms and head and torso as seperate entities and replace each on individually so you can create a VERY diverse set of animations which can be coded for an up to limitless combination of animations.
Don't ask me for code, though. I'm not a programmer. Just a guy who's read how to/how it all works.