http://www.ozcreations.com.au/screenshot.jpg
(comments welcome)
Anyhows, the landscape in this pic is built on x,y co-ords that are created using info like texture, height, solid. So to reference an xyz point on the map it would be somthing like map[x][z].hieght or (y) etc...
anyhow I'm now starting to fire bullets around, and what I "think" is the best way to do this is via vectors x,y and z, these are set by the player in the bottom right of the window (red dots)... so the bullet starts with these vectors, then to calc its next position I just add the vectors etc, take into account the gravity and wind etc!
for checking that it has hit the ground or player I could do a simple check like is the height at x,z higher than the bullets y co-ord etc, but if the bullet it fired along the ground it could detect a hit a fair distance after "penetrating" land
has anyone played around in simillar situation before?
should I calculate all pixels in the bullets path? or each sub section (frame)?
I was hoping to calculate each sub movment because I'm going to have "live" wind, so it will effect the bullet in real time!
-anyhows comments, suggestions, code whatever are welcome!
p.s the sheep probably wont feature in the final
