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Pocket Quake port for ps/pc

PostPosted: Nov 14, 2002 @ 6:15pm
by abannedguy

PostPosted: Nov 14, 2002 @ 6:27pm
by Malmer

PostPosted: Nov 14, 2002 @ 6:35pm
by abannedguy

PostPosted: Nov 14, 2002 @ 6:39pm
by abannedguy

PostPosted: Nov 14, 2002 @ 7:51pm
by Dan East

PostPosted: Nov 14, 2002 @ 10:35pm
by Malmer

PostPosted: Nov 14, 2002 @ 10:41pm
by sponge

PostPosted: Nov 14, 2002 @ 10:42pm
by (TSC)Bender

PostPosted: Nov 14, 2002 @ 11:58pm
by sponge

PostPosted: Nov 15, 2002 @ 10:19am
by Malmer
Things will get quite interesting for new readers if I remove my post...

PostPosted: Nov 15, 2002 @ 7:30pm
by gamefreaks

PostPosted: Nov 15, 2002 @ 9:03pm
by abannedguy
i get unresolved externals when i compile it for anything else but emulation.
all gapi call are removed.
fread and fwrite are two of the unresolved externals.

PostPosted: Nov 15, 2002 @ 10:01pm
by Arisme
as far as I know the f... functions are not supported on Palm PC target - you'll have to write wrappers around them using the standard Windows API (CreateFile for fopen, ReadFile for fread ...)

PostPosted: Nov 16, 2002 @ 12:34am
by abannedguy
IT WORKS UNDER PS/PC EMULATION BUT NOT ON A REAL DEVICE BECAUSE I GET UNRESOLVED EXTERNALS, AND ALL #IFDEF X86 / #IFNDEF ARE REMOVED

ALL GAPI CODES ARE REMOVED.
ALL TASKBAR CODES ARE REMOVED.
I'M USING SOFTWARE RENDERING.
FREAD AND FWRITE WORKS UNDER EMULATION BUT NOT ON A REAL DEVICE, WHY?

PostPosted: Nov 16, 2002 @ 12:40am
by Arisme