Page 1 of 2
Open/cross platform

Posted:
Dec 4, 2002 @ 12:38am
by Quantum
cross platform... How many of you would port your games to an open platform?
for example:
if Pocket frog was on the Sharp zaurus? or a GAPI implementation... or do most of you use very hardware specific features w/o useing a library.
I am just looking at getting a the new zaurus coming out in Jan. and might port Pocket Frog or some other platform library...

Posted:
Dec 4, 2002 @ 3:23am
by Jay Mattis

Posted:
Dec 4, 2002 @ 3:33am
by sponge

Posted:
Dec 4, 2002 @ 5:50am
by Quantum

Posted:
Dec 4, 2002 @ 5:55am
by sponge

Posted:
Dec 4, 2002 @ 7:26pm
by gamefreaks
Isn't this why middleware is developed and used.
Eg: Renderware for GC/XBox/PS2.
I suppose it comes down to good program design, trying to keep platform specific code seperate and encapsulated, so that you can rewrite your low-level code while affecting the high-level code as little as possible.
I suppose this is where using libaries causes problems if it is not availble for the target platform you are porting to.

Posted:
Dec 4, 2002 @ 8:57pm
by Quantum

Posted:
Dec 10, 2002 @ 4:25am
by PDAFantast

Posted:
Dec 10, 2002 @ 4:27am
by PDAFantast

Posted:
Dec 10, 2002 @ 4:36am
by sponge
PDAFantast: I would think WINE is VERY x86 specific, as the apps are already for x86, just the API is being emulated.. I don't know, something about it just doesn't yell out EASY PORT to me.

Posted:
Dec 10, 2002 @ 4:41am
by PDAFantast

Posted:
Dec 10, 2002 @ 5:40am
by sponge

Posted:
Dec 13, 2002 @ 7:34am
by warmi

Posted:
Dec 13, 2002 @ 11:20pm
by Quantum

Posted:
Dec 14, 2002 @ 3:23am
by sponge