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A simple question


A simple question

Postby gamefreaks » Jan 15, 2003 @ 10:21pm

Anyone know what are the definitions that eVC++ uses to distinguish between the HPC/PPC/PsPC plaforms?
I know it defines something, I just can remember what!

Also, why does the HPC SDK have all the DirectX3 Headers? :roll:

cheers...

-gamefreaks
What if everything is an illusion and nothing exists? In that case, I definitely overpaid for my carpet. -Woody Allen
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Postby Dan East » Jan 15, 2003 @ 10:27pm

Well, it depends on whether or not you're using MFC. If you're using MFC then _WIN32_WCE_PSPC is defined for Pocket PC / Palm-Sized PC builds.

_WIN32_WCE is defined for all Windows CE builds. It will be set to the version number you are targeting. So for example _WIN32_WCE will be 300 for Windows CE 3.0. I manually add the _WIN32_WCE_PSPC definition to my project settings for the Pocket PC platform for non MFC builds, so I can determine which I'm targeting with preprocessor commands.

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Postby Kzinti » Jan 16, 2003 @ 12:44am

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Postby Dan East » Jan 16, 2003 @ 12:51am

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Postby Kzinti » Jan 16, 2003 @ 1:56am

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Postby gamefreaks » Jan 16, 2003 @ 2:35am

What if everything is an illusion and nothing exists? In that case, I definitely overpaid for my carpet. -Woody Allen
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Postby Dan East » Jan 16, 2003 @ 4:07am

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Postby James S » Jan 16, 2003 @ 4:18am

<img src="http://home.comcast.net/~sonne/james/tag.gif">
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Postby Dan East » Jan 16, 2003 @ 7:20am

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Postby sponge » Jan 16, 2003 @ 1:59pm

holy internets batman.
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Postby gamefreaks » Jan 16, 2003 @ 9:32pm

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Postby gamefreaks » Jan 16, 2003 @ 9:37pm

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