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Help me identify this code

PostPosted: Sep 16, 2001 @ 5:32pm
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Over the period of the last few weeks I've been collecting code that deals with GAPI from all over the net. Finally, yesterday I got around to trying to compile/run some the programs. This one example that I have under a name 'gapisprites.zip' I found particularly useful, as it works well on the x86 emulator (where as some other code, like that from Brighthand.com does not). Here's the list of the files inside the zip:<br><br>Archive:  gapisprite.zip<br>  Length     Date   Time    Name<br> --------    ----   ----    ----<br>      353  05-09-01 12:16   Main.h<br>    76800  05-13-01 14:14   background.raw<br>       24  05-13-01 14:23   binaryda.bin<br>   271248  05-13-01 14:23   GAPIAPP.APS<br>     2236  05-13-01 14:23   GAPIAPP.rc<br>    99328  05-13-01 14:29   GAPIAPP.vcb<br>     1393  05-13-01 14:26   GAPIAPP.VCL<br>    55808  05-13-01 14:29   GAPIAPP.VCO<br>    27871  05-13-01 14:22   GAPIAPP.VCP<br>      542  05-09-01 12:16   GAPIAPP.VCW<br>   132896  05-09-01 12:21   Main.aps<br>    10532  05-13-01 14:26   Main.cpp<br>     1078  05-09-01 12:18   AppIcon.ico<br>      924  05-09-01 12:16   newres.h<br>      677  05-13-01 14:14   resource.h<br>      294  05-09-01 12:16   StdAfx.cpp<br>      831  05-09-01 12:16   StdAfx.h<br>      630  05-11-01 14:11   willie.bmp<br>     1024  05-11-01 14:13   willie.raw<br> --------                   -------<br>   684489                   19 files<br><br>When ran, it shows a bunch of Willies (that Scottish guy from the Simpsons) bouncing around the screen.<br>Now what I would really like to know is who wrote this program? Has anyone seen this example/know the author/know the webpage this came from?<br>Why am I asking? Because the program includes several files whose structure I am unfamiliar with (BIN and RAW files). If I would want to reproduce the effect achieved in this example, I would have to know how those files were created, etc.<br><br>If anyone can help me find the origin of that file, please let me know. Thanks.

Re: Help me identify this code

PostPosted: Sep 16, 2001 @ 11:23pm
by TBone
Although I have no idea who made the demo you're referring to, I'm pretty sure that there's a lot of documentation out there for the .bmp format. Also, isn't .raw just straight 24-bit color values? I remember reading about that when I was thinking about working with OpenGL.

Re: Help me identify this code

PostPosted: Sep 16, 2001 @ 11:27pm
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Re: Help me identify this code

PostPosted: Sep 17, 2001 @ 9:27am
by Dan East