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X-Scale overclocking

Posted:
Jan 26, 2003 @ 4:36pm
by gamefreaks

Posted:
Jan 26, 2003 @ 6:13pm
by sponge

Posted:
Jan 27, 2003 @ 12:36am
by brendan

Posted:
Jan 27, 2003 @ 12:52am
by sponge

Posted:
Jan 27, 2003 @ 1:45am
by gamefreaks

Posted:
Jan 27, 2003 @ 2:22am
by Mali

Posted:
Jan 27, 2003 @ 2:25am
by damian
Yes, Speed Stepper allows you to do it on the fly, and as a bonus it's open source.
However, loke brendan said, I think it's a bit too unsafe. Besides, I don't think most gamers worry too much about battery life.
[edit: oops, sorry]

Posted:
Jan 27, 2003 @ 2:51am
by sponge

Posted:
Jan 27, 2003 @ 6:25am
by brendan

Posted:
Jan 27, 2003 @ 7:01am
by randall
This is such a bad idea... where would you start?
Like Brendan said, the developer can be held accountable for damaged devices, even with a disclaimer. Game players just want to play the game. and most have no clue what OCing is.
Providing a specific OC app is different. Those people DL that app specifically to OC their device. So hopefully they know what they are doing before they load something like that.
It also becomes a moral issue. I wouldn't tolerate a dev OCing my device on a whim any more than I would accept that GATOR crap being installed on my PC.
Finally, this is going to inevitably spawn lazy coding. The dev will just decide to OC the device, rather than optimise the code as they should. Turjah 2 is a prime example. There is not a damn thing in that game that requires OCing- its pure laziness.

Posted:
Jan 28, 2003 @ 12:44am
by Robotbeat

Posted:
Jan 28, 2003 @ 1:02am
by Guest
Is the CPU's clock designed to be changed every other minutes or so beyond the max rate? It seems like an extreme measure. I take it game developer would be interested in boosting performance instead of underclock it.
what would be the effect cranking up 475mHz every other minutes on heat up shoot 'em up game?

Posted:
Jan 28, 2003 @ 1:16am
by James S
Robotbeat. What was so wrong with randall's post? Have you ever seen a game that required you overclock your machine, or that automatically did it for you ingame? That's ridiculous. That's invasive. That's destructive. That's lazy. Randall simply used Jimmy's Turjah2 because that's the ONLY example in history of a game doing such an atrocious thing! He never put down the game. I know I think it's a professionaly designed game. But having an overclocking feature built in for any fool to stumble upon, void his or her waranty without regard or knowledge, and possible fry his or her device in the process? Do YOU think that's a good idea? Does anyone think that's a good idea? The liability! For every use that even touches that overclock feature, or every user period if that overclock feature were built in, the developer would be forced by law to pay restitution fees. This means paying for the device, a fee for the amount of time the user was without the device if the device were damaged, a fee for the warranty being voided, and a refund of the purchase price of their software. Why would any developer WANT to do that? Especially a small time single person or small business outfit such as a PocketPC developer.

Posted:
Jan 28, 2003 @ 1:35am
by Robotbeat
MooseMaster, Jimmy never had to pay any restitution because of Turjah2. If they did, then tell me. It was actually Microsoft or Intel's idea to do that sort of overclocking thing. I mean, didn't they say that you could have a lower speed when doing mundane tasks and go fullspeed when you need it? Gamefreaks's idea has at least some merit to it, at least according to Microsoft (as if Microsoft has any sort of experience in making software...).
My point to Randall is that Randall often comes down too hard on people with ideas that he doesn't agree with. That's generally not a good idea.
BTW, Turjah2 let you both underclock and overclock. I remember because I checked.

Posted:
Jan 28, 2003 @ 1:58am
by randall