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An emulator (for people without PocketPCs)


An emulator (for people without PocketPCs)

Postby golan_trevize_x » Jan 29, 2003 @ 1:57am

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Postby randall » Jan 29, 2003 @ 6:44am

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Postby golan_trevize_x » Jan 29, 2003 @ 7:05am

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Postby masCh » Jan 29, 2003 @ 7:22am

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Postby randall » Jan 29, 2003 @ 10:21am

yeah, I am still confused. When we develop games (or apps for that matter), we typically use a build compiled for Windows machines (x86). This allows us to quickly test and make changes to data and content.

Varium is a game where 98% of my content is built and tested on my laptop- without the need of an emulator. I can quickly make changes to config files, textures, models, etc.

To test framerate, color contrast, game playability, response, audio testing, etc. we use the actual device.

Snails was created the same way.

Basically anyone with a Win9x machine can run and test this build- but its for development purposes only (320x240 viewport) and typically not released to the public.

the mouse take the place of the stylus. Keyboard keys take place of the hardware buttons. Its not an exact simulation of how the device would respond, but neither is an emulator.
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Postby golan_trevize_x » Jan 29, 2003 @ 2:00pm

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Postby sponge » Jan 29, 2003 @ 2:07pm

holy internets batman.
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Postby masCh » Jan 30, 2003 @ 4:22am

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Postby Dan East » Jan 30, 2003 @ 5:29am

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Postby masCh » Jan 30, 2003 @ 5:36am

ahh yeah, that's what I thought =P

Hrmm, too bad Visual C++ is quite expensive for someone who's just learning the language and no skills to make something and get a return to the investment.

By the way, just so happens if I DO have vc++, I can just target the x86 platform and not modify any of my codes at all? It will work? I'm not sure but one of my apps uses Thierry's PocketFrog libraries and what I want to find out is if it will still work on the desktop environment - then that would be cool. =)
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Postby golan_trevize_x » Jan 30, 2003 @ 6:26am

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