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An emulator (for people without PocketPCs)

PostPosted: Jan 29, 2003 @ 1:57am
by golan_trevize_x

PostPosted: Jan 29, 2003 @ 6:44am
by randall

PostPosted: Jan 29, 2003 @ 7:05am
by golan_trevize_x

PostPosted: Jan 29, 2003 @ 7:22am
by masCh

PostPosted: Jan 29, 2003 @ 10:21am
by randall
yeah, I am still confused. When we develop games (or apps for that matter), we typically use a build compiled for Windows machines (x86). This allows us to quickly test and make changes to data and content.

Varium is a game where 98% of my content is built and tested on my laptop- without the need of an emulator. I can quickly make changes to config files, textures, models, etc.

To test framerate, color contrast, game playability, response, audio testing, etc. we use the actual device.

Snails was created the same way.

Basically anyone with a Win9x machine can run and test this build- but its for development purposes only (320x240 viewport) and typically not released to the public.

the mouse take the place of the stylus. Keyboard keys take place of the hardware buttons. Its not an exact simulation of how the device would respond, but neither is an emulator.

PostPosted: Jan 29, 2003 @ 2:00pm
by golan_trevize_x

PostPosted: Jan 29, 2003 @ 2:07pm
by sponge

PostPosted: Jan 30, 2003 @ 4:22am
by masCh

PostPosted: Jan 30, 2003 @ 5:29am
by Dan East

PostPosted: Jan 30, 2003 @ 5:36am
by masCh
ahh yeah, that's what I thought =P

Hrmm, too bad Visual C++ is quite expensive for someone who's just learning the language and no skills to make something and get a return to the investment.

By the way, just so happens if I DO have vc++, I can just target the x86 platform and not modify any of my codes at all? It will work? I'm not sure but one of my apps uses Thierry's PocketFrog libraries and what I want to find out is if it will still work on the desktop environment - then that would be cool. =)

PostPosted: Jan 30, 2003 @ 6:26am
by golan_trevize_x