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PocketNes Tweaking

PostPosted: Sep 23, 2001 @ 5:05pm
by bartdesign
I have a surgestion/question/challenge for the developers here. As u probably know pocketsnes has released the source of their pocket snes emulator. I thought maybe you can tweak some of the pocketsnes code becuase when you snes emulator on ppc you have access to many great games with fairly good graphics. I'm just making a surgestion. So Phantom or somebody else can make a few improvements so that it is more playable. I'm not commanding you it's just something for ya to think about.<br><br>BjB<br><br>Hint. Pocketwolf is still possible through a snes emulator. When highly optimized of course.

Re: PocketNes Tweaking

PostPosted: Sep 24, 2001 @ 2:42am
by Jaybot
heck if jaccos gonna do it, have him port and optimize ZSNES which the source is now available.  ZSNES is fast as hell, but its mostly in ASM so only someone who is good at that junk would be able to do it (jacco).

Re: PocketNes Tweaking

PostPosted: Sep 24, 2001 @ 5:02am
by Phantom
Ehm, guys, thanks for the confidence, but I definitely don't have the time right now to optimize a working emu, let alone porting a asm based emu to the PocketPC. Right now I'm working heavily on The Nutcracker (our Q&A department finally started spitting out suggestions for improvement), wich will delay the Descent port a few weeks. I do intend to write a tutorial on the c-buffer approach that I used for my latest bouncing sprite demo. The tutorial should be up within a week. Besides Nutcracker, Descent and this tutorial I won't do any other PPC related stuff for a while.

Re: PocketNes Tweaking

PostPosted: Sep 24, 2001 @ 5:04am
by Jaybot
Jacco, I completely understand I wasnt suggesting that you actually do it; you're far too busy.  I was just saying that you could do it :)

Re: PocketNes Tweaking

PostPosted: Oct 4, 2001 @ 4:43am
by TechMage
You tell em Bartdesign. And make the Pocket SNES run at 60fps on my jornada 548. LOL just kidding.

Re: PocketNes Tweaking

PostPosted: Oct 4, 2001 @ 4:45am
by TechMage