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Use 24 bit bmp to generate 565, 555 and 12 bit bmp?

PostPosted: Feb 15, 2003 @ 1:27am
by JoJo

PostPosted: Feb 15, 2003 @ 2:01am
by MirekCz

PostPosted: Feb 15, 2003 @ 2:19am
by Dan East

PostPosted: Feb 15, 2003 @ 4:23am
by Guest

PostPosted: Feb 15, 2003 @ 6:22am
by James S

PostPosted: Feb 15, 2003 @ 1:51pm
by cryo
we use uncompressed 16bit TGA's, and pack 'em with zlib. This results in a much beter compression than using compressed TGA's. We use the same "format" for compressing MOD's aswell, btw.

cryo

PostPosted: Feb 15, 2003 @ 2:38pm
by MirekCz
ever tried using compressed tgas and zlib?
I can guarantee you much better results on some types of images :-)

PostPosted: Feb 17, 2003 @ 8:25pm
by gamefreaks

PostPosted: Feb 17, 2003 @ 11:47pm
by brendan

PostPosted: Feb 18, 2003 @ 12:49am
by MirekCz

PostPosted: Feb 18, 2003 @ 1:35am
by golan_trevize_x

PostPosted: Feb 18, 2003 @ 4:42am
by Dan East
PSP can save any type of TGA you can think of. Hit Save As..., then click Options... in the file dialog.

Dan East

PostPosted: Feb 18, 2003 @ 5:08am
by golan_trevize_x
Dan,

Yeah, the only options I get are "16-bit or 24-bit", and "compressed or uncompressed".

I really don't think it's doing the palettized thing. I checked by measuring the size of the created file.

PostPosted: Feb 18, 2003 @ 6:03am
by sponge

PostPosted: Feb 18, 2003 @ 7:06am
by brendan