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Join the pocketmatrix.com porting team!


Join the pocketmatrix.com porting team!

Postby Avatar » Oct 8, 2001 @ 7:26pm

What we are trying to organise is a porting team consisting of the people who frequent pocketmatrix.com. The goal would be to port existing games (and maybe apps) to the Pocket PC platform. If you think you've got what it takes to join (and that would be either strong experience with c++, graphics, or sound) post a reply to this thread, describing how you could benefit the team.<br><br>BTW, for now, though only tentatively, the first porting project is set to Ultima 7 (because it's so damn amazing).
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Re: Join the pocketmatrix.com porting team!

Postby Matt Keys » Oct 8, 2001 @ 8:51pm

Serious inquiries only, and do not go offtopic in this thread.
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Re: Join the pocketmatrix.com porting team!

Postby Jaybot » Oct 8, 2001 @ 8:59pm

i can do all aspects of sound, except for actually coding/progging it.
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Re: Join the pocketmatrix.com porting team!

Postby Avatar » Oct 8, 2001 @ 9:03pm

Might as well tell what I will contribute.<br><br>- c++ coding and/or vb coding (either PPC or PC platforms)<br><br>-some ASM routines (though I am currently studying MIPS, I will familiarise myself with StrongARM when I have time)<br><br>-3d graphics (anything from sprites to objects to backgrounds, etc.)<br><br>-sound (both real instrument recording - I play several string instruments - and synthesized tracks, loops, etc.)
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Re: Join the pocketmatrix.com porting team!

Postby jongjungbu » Oct 9, 2001 @ 12:56am

Not many jumpers. I'm a "Sunday coder" as someone once put it. I know some C/C++ and am only familiar with 2D and 3D graphics programs but am not a professional.
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Re: Join the pocketmatrix.com porting team!

Postby Dan East » Oct 9, 2001 @ 1:53am

Guys, I'd love to help, but at this moment if I try and take on another single thing, I might forget to breath and collapse on my laptop. :) <br><br>Seriously, I'd like to contribute, so we'll see what's needed down the road, and how much time I can devote.<br><br>Dan East
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Re: Join the pocketmatrix.com porting team!

Postby Avatar » Oct 9, 2001 @ 2:53am

Dan, I'm in the same boat. Not only do I have my education (I'm undergrad in second year of university) to worry about, I'm also up to my ears in another project (*ahem* adventure game *ahem*), but I though I'd let the people know how I can help so that when time comes...
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Re: Join the pocketmatrix.com porting team!

Postby Phantom » Oct 9, 2001 @ 4:13am

Nah, I'm not interested.
Give me some good data and
I will give you the world
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Re: Join the pocketmatrix.com porting team!

Postby Phantom » Oct 9, 2001 @ 4:13am

Hm... Well OK then. You persuaded me.
Give me some good data and
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Re: Join the pocketmatrix.com porting team!

Postby suchiaruzu » Oct 9, 2001 @ 10:34am

Hmmmm...<br>I'm pretty busy right now, but I think I could do some interfaces for ya
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Re: Join the pocketmatrix.com porting team!

Postby PDAFantast » Oct 9, 2001 @ 2:47pm

Ew... I've no time whatsoever.. not even to go to the John... :(
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Re: Join the pocketmatrix.com porting team!

Postby Matt Keys » Oct 9, 2001 @ 7:23pm

hmm...Digby...the Yoda of programming, as I believe 999 put it. What about you bub? (sorry to put you on the spot)
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Re: Join the pocketmatrix.com porting team!

Postby Hezi » Oct 9, 2001 @ 7:29pm

I know c/c++ but not with any expriance like you ppl have, perhaps the most useful thing i can contribute is *Time*, and plenty of it.<br><br>so what do you say, is there some room for a novice?<br><br>P.S:<br>I -do- have expriance with 2d gfx<br>
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Re: Join the pocketmatrix.com porting team!

Postby Boogaloo_Shrimp » Oct 9, 2001 @ 7:34pm

I'm a freelance graphic designer, and I teach web, print/pre-press, and graphic design at a local education center. If I can be of any help, I would be glad to.<br><br>I can send the organizers my resume for further review of my capabilities.
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Re: Join the pocketmatrix.com porting team!

Postby CARPEDIEM » Oct 9, 2001 @ 10:58pm

I can sit back and watch you guys work<br>
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