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Installers - from the begining

PostPosted: Feb 18, 2003 @ 4:22pm
by sizefour
I'm using a MM Director Xtra called "Xport to PPC" to create a PPC app. It converts all lingo, sprites & casts into 3 files: MyMovie.cpp, MyMovie.h and MyMovie.spr and a EVC++ workspace file: sxppc.vcw.
I've got through all the lingo bugs and have now compilled a build that works on a PPC emulator and a physical device. My problem is the lack of info on releasing my final app.

In EVC++ if I set the build bar to: MyMovie, Pocket PC 2002, Win32(WCE ARM) Release, Pocket PC 2002
It builds an .exe to my PPC. Is this file an executable on only PPC 2002 ARM devices?
Does that mean I have to build another .exe for PPC 2002 (WCE x86)& PPC (WCE MIPS)?

Can anyone shed some light?

PostPosted: Feb 18, 2003 @ 7:09pm
by Dan East

My experience with installers after finishing Tezlo

PostPosted: Feb 18, 2003 @ 9:25pm
by BurningScrappy
Dan East has pointed a perfect way of creating an install file for your handheld programs.I think it is one of the more simple to learn and easy to implement solutions to creating an installer from scratch. I used the following page to get my install program working (using cabwiz/ezsetup) and then I got QSetup from Panaray Soft. to create a dual Windows/PocketPC install file.

Here is the link, if you need any help just post up ^_^




Here is a link to the game Tezlo that I used this method with:


This is the PC version of Tezlo that I used the combined setup program from ezsetup with QSetup from Panaray Soft.


Robert Gonse
Monoso Software
monoso@cox.net

PostPosted: Feb 18, 2003 @ 9:50pm
by damian
You don't really need to distribute WCE x86, since that's only used for the emulator. No PPCs actually have x86 processors.

PostPosted: Feb 19, 2003 @ 12:34pm
by sizefour

PostPosted: Feb 19, 2003 @ 3:20pm
by damian

PostPosted: Feb 19, 2003 @ 4:46pm
by sizefour

PostPosted: Feb 19, 2003 @ 6:22pm
by BurningScrappy

PostPosted: Feb 19, 2003 @ 8:12pm
by sizefour