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WM5 Compatibility

PostPosted: Oct 4, 2005 @ 10:23pm
by jongjungbu
With the advent of Windows Mobile 5, everyone has been scrambling to make sure their software still works. With the help of John Till of PocketAdventures.com, we have updated Artificer to run in WM5 with the caveat that the game will crash when you exit. This is a minor inconvenience, but it will not affect your gameplay or device memory.

Changes in version 1.1:
- Added WM5 compatibility.
- Added warning message when attempting to craft while stock is currently full.
- Mini-games now report Fame gained for completing them.
- Fixed a rare input bug with the mini-games.
- Added battery meter to shop screen.

The updated version may be downloaded at the respective vendors. If you have any problems, please feel free to post them here or send an email our way. The remainder of Trisystech games will soon follow.

Any idea on a timetable?

PostPosted: Jan 25, 2006 @ 5:06am
by Red042
Any idea on a time table for WM5 compatibility with AOD and Giza?

I understand scheduales generally aren't reliable in coding, but I was just wondering if there was a rough timeline.

Thanks!

Re: Any idea on a timetable?

PostPosted: Feb 20, 2006 @ 4:58pm
by jongjungbu