Rotate and BuildTableMask

I've noticed that when i rotate a picture, the mask didn't rotate as well. and the result is that when i do a collision checking routine, ie. a missile hitting a ship, the collision will take place on the mask but visually it doesn't make sense as the missile exploded when hitting an empty space.
Somehow it goes like this :
the spaceship object
the spaceship mask when built at the first time
when the ship is rotated, the mask remained
when an incoming missile collide with the mask
a silly scene don't you think?
Can i rotate the mask as well? must i use BuildTableMask everytime i rotate a picture or is there any other way? thanks before..
Somehow it goes like this :

the spaceship object

the spaceship mask when built at the first time

when the ship is rotated, the mask remained

when an incoming missile collide with the mask

a silly scene don't you think?
Can i rotate the mask as well? must i use BuildTableMask everytime i rotate a picture or is there any other way? thanks before..