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Blackjack issues

PostPosted: Apr 23, 2007 @ 12:16am
by Cardinal

PostPosted: Apr 23, 2007 @ 10:18am
by edge

PostPosted: Apr 24, 2007 @ 11:13pm
by Cardinal
I'm running the internal render version as the blackjack has no 3D acceleration.

I ran the code you posted... here is the output:

Pitch: 2 640
Res: 320 240
RealRes: 320 240
Rotate: 1
Model: SGH-i607
Keys:

I did not have to rotate to view it. I've noticed that only GAPI screws up and requires you to rotate the phone. DirectDraw apps run fine!

PostPosted: Apr 25, 2007 @ 11:05am
by edge
Hi Cardinal,

I've created a new version of the test program and attached it.

Would you like to test the new version and see if the results are changed?

PostPosted: Apr 25, 2007 @ 4:10pm
by Cardinal

PostPosted: Apr 26, 2007 @ 8:56am
by edge

PostPosted: Apr 26, 2007 @ 5:29pm
by Cardinal
LOL oops.. I didn't know you wanted me to press the keys.

Ok so here are the results for the second test:

UP: down
DOWN: up
LEFT: right
RIGHT: left

PostPosted: Apr 27, 2007 @ 9:45am
by edge
Hi Cardinal,

Thanks for testing, we've fixed the input issue now.

Regarding the slow 3D rendering:
Did you also test using our 2D samples, do they run slow as well? Also, would you like to try out view3D sample and post the framerate?

PostPosted: Apr 27, 2007 @ 7:19pm
by Cardinal
The 2D samples run fine. The fountain is a little slower but the edge saver runs great.

The View3D takes a very long time to load and the display is rotated 90 degrees counter clock wise. It runs at about 1-2 fps in flat shaded mode. It takes about 4 seconds to switch modes.

PostPosted: May 1, 2007 @ 10:11am
by edge
Hi Cardinal,

It's very odd that it's just the 3D samples that run slowly.

Would you like to test and compare the following versions?
- The Smartphone 2003 build
- The native Smartphone 2005 build
- The Smartphone 2003 build with rasteroid (rasteroid is a software 3D renderer)