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WorldReset and Translation questions

PostPosted: Nov 17, 2007 @ 12:05am
by ThursdayNext
I have a few questions

1. does EDGE cull polygons/triangles that are outside of the view frustrum (e.g. behind the camera ). If not then is there a way to do it programmatically?

2. after calling WorldReset what is the world position, I would expect it to be at 0, 0, 0, but it appears to be more like 0, 0, -32767

help me Obi Wankenobe, you are my only hope

PostPosted: Nov 19, 2007 @ 1:51pm
by edge