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Cursor input isn't working as expected in WM6 emu. images

PostPosted: Jan 16, 2008 @ 2:15am
by Nacho84
Hi! A few days ago I discovered Edge and decided to port my game project (which is a work in progress) to make use of it. Unfortunately I don't own a PocketPC myself, so I'm developing it using VC++ Express 2005/embedded Visual C++ 4 + Windows Mobile 6 Emulator Images.

Today, I was working on the project and found out that in one of the game screens the cursor doesn't work as expected when I use the WM6 emulator, although it works fine in the desktop version. More specifically, the buttons in the custom-made GUI system I'm using should change their color whenever the cursor is hovered above them and I've found this button that changes its color in the desktop version but not on the WM6 one.

I made a backup of the project and trimmed it to the bare minimum but the problem is still there. Has anyone ever experienced this kind of problem? Oh, by the way, the game is running at 480x640.

Thanks in advance for your answer,

--Nacho

PostPosted: Jan 16, 2008 @ 3:43pm
by PointOfLight

PostPosted: Jan 16, 2008 @ 3:44pm
by Nacho84

PostPosted: Jan 16, 2008 @ 3:58pm
by PointOfLight

PostPosted: Jan 16, 2008 @ 6:10pm
by Nacho84

PostPosted: Jan 16, 2008 @ 6:38pm
by PointOfLight

PostPosted: Jan 16, 2008 @ 7:01pm
by Nacho84

PostPosted: Jan 16, 2008 @ 7:10pm
by PointOfLight

PostPosted: Jan 16, 2008 @ 7:22pm
by Nacho84

PostPosted: Jan 17, 2008 @ 3:15pm
by PointOfLight
I ran the program last night, and it appears that the first time I go to the screen in question the button does not work as you desire, but on subsequent trips to that screen it works just fine. If I shut down the application and restart the same thing happens.

PostPosted: Jan 17, 2008 @ 3:18pm
by Nacho84

PostPosted: Jan 17, 2008 @ 3:48pm
by edge

PostPosted: Jan 17, 2008 @ 4:07pm
by PointOfLight

PostPosted: Jan 17, 2008 @ 6:56pm
by edge

PostPosted: Jan 17, 2008 @ 7:03pm
by Nacho84