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N95 Camera & Font Problem

PostPosted: May 7, 2008 @ 2:11pm
by lanceabson

PostPosted: May 8, 2008 @ 8:47am
by edge

example

PostPosted: May 9, 2008 @ 10:40am
by lanceabson

PostPosted: May 9, 2008 @ 12:48pm
by edge

No Change

PostPosted: May 9, 2008 @ 4:15pm
by lanceabson

PostPosted: May 12, 2008 @ 5:37pm
by edge
Hi Lance,

The only reason I can think of is that the camera runs in a seperate thread and immediatly changes the texture before the font is drawn.

Does the problem also occur when drawing a 3D texture mapped cube? Perhaps you can try to create a texture manually (using glGenTextures, glBindTexture and glTexImage2D) to see if there is any difference?

PostPosted: Jun 8, 2008 @ 11:07pm
by fuzzychicken

PostPosted: Jun 9, 2008 @ 9:54am
by edge

PostPosted: Jun 10, 2008 @ 4:39am
by fuzzychicken