Hi,
1)
I've checked the Q&A in the forum about releasing buffer that is created by "E2DSurfaceRGBA()" or "E2DSurface()", you said we DON'T need to free it when the image is identical. But, I also checked someone said we need to use surface->Free() to free unused buffer. What's the correct usage for using CreateSurface()?
2)
We wanna load image (using creaeSurface)so many times(to avoid image crash when resizing image).
But it's really heavy loading when we use createSurface so many times, do you have good suggestion to use createSurface in many times?
Thanks!