EDGELIB SDK 3.95 released adding Apple iPhone support

Elements Interactive Mobile B.V. releases version 3.95 of multi-platform mobile game engine EDGELIB adding support for Apple iPhone and iPod Touch, concluding the 3.x version range.
Version 3.95 fully brings EDGELIB to the iPhone platform. Features like OpenGL ES, multi touch support, TCP/IP network capabilities, accelerometer support and force feedback are all implemented for use on the iPhone.
EDGELIB 3.90, the early iPhone beta release, was released to a limited audience in October already, which gave us valuable feedback. This enabled us to improve iPhone support and to add a couple of iPhone-specific features, like vibration and an addition to ClassESound.
Other improvements in this release include faster image loading routines, improvements in the functions for changing the case of a text string, increased performance of OpenGL texture uploader and a z-axis to the tilt events and functions. A number of bugs have been fixed too. A complete list of additions and bugfixes can be found in the release history on our website.
An evaluation version for non-commercial use can be downloaded for free from our website.
EDGELIB supports the development of mobile applications and games for Apple iPhone, Windows Mobile, Symbian S60, Symbian UIQ, GP2X, Gizmondo, Linux desktop and Windows desktop. Key features include true multi-platform development, high-performance 2D graphics, hardware accelerated 3D graphics through OpenGL ES, RGBA surfaces and both Bluetooth and TCP/IP networking.
More information about EDGELIB can be found at .
Version 3.95 fully brings EDGELIB to the iPhone platform. Features like OpenGL ES, multi touch support, TCP/IP network capabilities, accelerometer support and force feedback are all implemented for use on the iPhone.
EDGELIB 3.90, the early iPhone beta release, was released to a limited audience in October already, which gave us valuable feedback. This enabled us to improve iPhone support and to add a couple of iPhone-specific features, like vibration and an addition to ClassESound.
Other improvements in this release include faster image loading routines, improvements in the functions for changing the case of a text string, increased performance of OpenGL texture uploader and a z-axis to the tilt events and functions. A number of bugs have been fixed too. A complete list of additions and bugfixes can be found in the release history on our website.
An evaluation version for non-commercial use can be downloaded for free from our website.
EDGELIB supports the development of mobile applications and games for Apple iPhone, Windows Mobile, Symbian S60, Symbian UIQ, GP2X, Gizmondo, Linux desktop and Windows desktop. Key features include true multi-platform development, high-performance 2D graphics, hardware accelerated 3D graphics through OpenGL ES, RGBA surfaces and both Bluetooth and TCP/IP networking.
More information about EDGELIB can be found at .