
Posted:
Apr 2, 2009 @ 3:32pm
by pocketjoris
Is this maybe why display->buffer.FillRect() doesn't work with opengl?
Is there any other way to do a fillRect?

Posted:
Apr 3, 2009 @ 7:07am
by edge
Hi Joris,
You need to call FillRect through ClassEDisplay, there is no backbuffer in OpenGL. Be sure to use the E_RGBA macro for the color parameter.