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Questions about EDGELIB


Questions about EDGELIB

Postby PsychoChris » Jul 29, 2010 @ 3:25pm

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Re: Questions about EDGELIB

Postby edge » Jul 30, 2010 @ 10:29am

1+2+8+9. We are always working on improving EDGELIB, both with new features and new platforms. However, at this point we do not make announcements on that.

3. EDGELIB should support Windows CE, but you may need a specific library we could prepare for you. Try for example the Gizmondo library in the evaluation version of EDGELIB and see if it runs on your device.

4. EDGELIB applications are compatible with the latest iOS versions and devices, make sure to use OpenGL ES for rendering.

5. However, we don't support the high-resolution iPhone 4 yet (graphics will be upscaled on those devices). Whether iPad applications scale or not, depends on the target settings

6. You can integrate native code with EDGELIB, make sure to use the definitions in the SDK to differentiate between them (example: DEVICE_IPHONE)

7. Renderers can't be switched runtime, only DirectDraw and OpenGL ES are available

Wouter
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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Re: Questions about EDGELIB

Postby PsychoChris » Aug 2, 2010 @ 5:10pm

Thank you for the infos!

Regards,
Chris
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Powerful and affordable C++ middleware solution covering true multi-platform 2D, 3D and network features for Apple iPhone, Windows Mobile, Symbian S60, UIQ, Linux and Windows desktop.

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