I don't have a lot of free time to cook up demos, but I'll see if I can't get you an .exe that moves some alpha-blended sprites around over a background image on an iPaq. I suppose I'll have to add an FPS counter and some way to specify the number of sprites on the screen.<br><br>Give me your e-mail address and I'll send to anyone that is interested.<br><br><br>
Jacco.Bikker@Davilex.nl<br>Check out EasyCE for an easy way to calculate fps: Use resettimer() and msecs() to determine the number of milliseconds it took to render the previous frame. FPS can be derived easily from that number.
Give me some good data and
I will give you the world
I'm already doing the FPS calculation (how do you think I obtained the previously posted framerates?) but I'm displaying it with a string posted to the debugger every 4 seconds. What I was referring to earlier was that I probably need an FPS counter that displays on-screen, rather than in the debugger. I have done this before with my D3D apps, I just find it to be a bit tedious.<br><br>
I've sent the sprite sample to your Hotmail e-mail address, Jacco. Let me know if you didn't receive it or if you have problems running it.<br><br>Since the demo bounces a bunch of these 8x8 alpha-blended sprites around the screen it must do collision detection with the edges of the display and invert one of the components of a direction vector. This eats up some time and drops the sprite throughput to 750 @ 50 FPS.<br><br>
Witch! Witch!<br><br>I say we throw him in the lake and see if he floats!!!<br><br>Still pretty slick...but I feel like I just watched another show on the Loc Ness Monster only to see no conclusive proof again...
hey, is Really ARM the only processor that will be used in the future? Would be ql, cause programming for 3 different processors suxx bigtimes, no asm really possible, but with just arm using asm could give us all a BIG speed boost.YUPIEE!!!
nah, sorry for my bad english, never spent the time to learn proper gramma:/ And ql is cool often used by quake ppl (nah ppl you play pocket quake, don't you?!?:)
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