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Is 3000+ sprites normal? :)


Re: Is 3000+ sprites normal? :)

Postby Digby » Sep 10, 2001 @ 3:06am

I don't have a lot of free time to cook up demos, but I'll see if I can't get you an .exe that moves some alpha-blended sprites around over a background image on an iPaq.  I suppose I'll have to add an FPS counter and some way to specify the number of sprites on the screen.<br><br>Give me your e-mail address and I'll send to anyone that is interested.<br><br><br>
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Re: Is 3000+ sprites normal? :)

Postby Phantom » Sep 10, 2001 @ 4:16am

Jacco.Bikker@Davilex.nl :)<br>Check out EasyCE for an easy way to calculate fps: Use resettimer() and msecs() to determine the number of milliseconds it took to render the previous frame. FPS can be derived easily from that number.
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Re: Is 3000+ sprites normal? :)

Postby Digby » Sep 10, 2001 @ 8:51pm

I'm already doing the FPS calculation (how do you think I obtained the previously posted framerates?) but I'm displaying it with a string posted to the debugger every 4 seconds.  What I was referring to earlier was that I probably need an FPS counter that displays on-screen, rather than in the debugger.  I have done this before with my D3D apps, I just find it to be a bit tedious.<br><br>
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Re: Is 3000+ sprites normal? :)

Postby Phantom » Sep 11, 2001 @ 4:34am

Get EasyCE. It has a build-in font and print routines. Not fast code, but for a short string, it's perfect. Saves you lots of stupid work.
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Re: Is 3000+ sprites normal? :)

Postby Digby » Sep 13, 2001 @ 12:25pm

I've sent the sprite sample to your Hotmail e-mail address, Jacco.  Let me know if you didn't receive it or if you have problems running it.<br><br>Since the demo bounces a bunch of these 8x8 alpha-blended sprites around the screen it must do collision detection with the edges of the display and invert one of the components of a direction vector.  This eats up some time and drops the sprite throughput to 750 @ 50 FPS.<br><br>
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Re: Is 3000+ sprites normal? :)

Postby RICoder » Sep 13, 2001 @ 2:08pm

Witch! Witch!<br><br>I say we throw him in the lake and see if he floats!!!<br><br>Still pretty slick...but I feel like I just watched another show on the Loc Ness Monster only to see no conclusive proof again...
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Re: Is 3000+ sprites normal? :)

Postby Moose or Chuck » Sep 13, 2001 @ 4:07pm

That's a good analogy.
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Re: Is 3000+ sprites normal? :)

Postby MirekCz » Sep 13, 2001 @ 5:49pm

hey, is Really ARM the only processor that will be used in the future? Would be ql, cause programming for 3 different processors suxx bigtimes, no asm really possible, but with just arm using asm could give us all a BIG speed boost.YUPIEE!!!
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Re: Is 3000+ sprites normal? :)

Postby Paul » Sep 13, 2001 @ 5:56pm

haha, you engrish people crack me up!
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Re: Is 3000+ sprites normal? :)

Postby Moose or Chuck » Sep 13, 2001 @ 6:00pm

That's not engrish. That's ghetto english mixed in with some 'ql nu aig' spelling techniques. Someone needs to go back to kindergarten.
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Re: Is 3000+ sprites normal? :)

Postby Paul » Sep 13, 2001 @ 6:05pm

nah, he probably just used an american dictionary...
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Re: Is 3000+ sprites normal? :)

Postby MirekCz » Sep 14, 2001 @ 4:04am

nah, sorry for my bad english, never spent the time to learn proper gramma:/ And ql is cool often used by quake ppl (nah ppl you play pocket quake, don't you?!?:)
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Re: Is 3000+ sprites normal? :)

Postby Paul » Sep 14, 2001 @ 6:56am

yes we play pocketquake, but we also know the difference between being cool and being kewl. the latter stinks like oj simpson.
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Re: Is 3000+ sprites normal? :)

Postby jongjungbu » Sep 15, 2001 @ 10:00am

Have you smelled him before?
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Re: Is 3000+ sprites normal? :)

Postby TBone » Sep 15, 2001 @ 7:54pm

He smells like Amish. <grin>
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