Thanks shapeshifter.
![Smile :)](./images/smilies/icon_smile.gif)
<br>Small update: I got the code to compile under Visual C++ (PC), so now I'm adding in EasyCE for the display stuff. Once that's completed, Descent SHOULD run in an EasyCE window on the PC. From there on, it should be a piece of cake to do a CE version. I didn't yet look at the mouse and keyboard code; that should take another day. So my current schedule is: 1 day for EasyCE / running on PC, 1 day for PocketPC conversion, 1 day for mouse / keyboard code and then perhaps some time to optimize the texture mappers (they are pure C, but done by a not-so-capable programmer).<br><br>Projected on my agenda this would mean that I can have a PocketPC version ready in about 2-3 weeks.<br><br>I'll keep you guys informed, in case I encounter any hurdles.<br><br>- Jacco.