by DodgyRabbit » Sep 27, 2001 @ 2:11pm
Nice article, very interesting indeed. I'm interested in using the techniques you described for a tile based paralax scrolling engine. It will significantly increase preformance when handling multiple layers.<br><br>Is the idea basically that you draw from the topmost level downwards. That way, if a top layer obstructs a bottom layer, the c-buffer enables you to clip the bottom layer and basically ignore all pixels below what's already drawn?<br><br>Tx,<br>DR.